Hello. Some pvpers and i talked about stats on the server and something really needs to be done about the defense globally, but especially about wars/guards. At this attack, the defense should not be over 1.2k fully buffed, even that is too much, but atm we got 1750+ along with AA buff that works on this server so that's another 300+ absorb. Combine that with the heals (which are x4 instead of x3 for w/e reason) from full wis healers who can heal 9.2k+ on no rank, it's ridiculous. Healing should not exceed dmg done, especially not by almost double.
Dex is unplayable at the moment, because i've seen dex fighters in full gear hitting barely 2-2.5k neutrals on warriors.
I know we'll get replies such as "this isn't tactics" and so on, but there's no reason to have a K/D type of pvp. Biggest problem occurs for losing faction in pvp, because on gang pvp a single good pvper can't make a difference and a losing faction doesn't get any kills but just feeds.
Also not to mention that this being advertized as "Tactics" when we got called to server is what made most of the people come here, and what was good back then was that we didn't have to have train pvp in order to kill each other. This already isn't like tactics since lvl7s are introduced, but don't know why was 665 extra defense added to the gears when it wasn't needed especially seeing as how we'll end up on higher defense due to lvl7s, working AA and higher enchants anyway.
All in all, could we get this poll going to see people's opinion and also an input from admins on what they think also because we got a bunch, and i mean it, a bunch of pvpers that are waiting to join if something gets done.
Well like i said before, this isn't tactics but it's what attracted most of people plus the skype messages i got from beta testers that invited my guild was sent as "come to this server, it's a second tactics" lol. 3-4 of us came but rest of them, and from what i heard some others also don't want to while pvp is just ganging mainly. So yeah, i would fully agree, if nothing at least on nerfing defense on the sets, because right now on war i got 3.3k attk but 1770 defense or so, + all the absorb. Archers hit me 600-1k neutrals, and barely 1k right ele while i hit them 7k.
Thing i'd like to add to the first post tho also is the shields. There's absolutely no need for additional 4k / 40 stats to a class that already has 6 slots more making them have over 45k hp and 2k defense. There's other stuff but at least defense imo should be nerfed by quite a bit, idk why some of the people are complaining how it's still too low even, when dmg is 4-5k on heals that are 7-9.5k.
/full support
I don't disagree with your argument here but I think you overreacting a little. You hit 7k, archer hit you 1k right ele?
Why don't you compare that archers gear first and challenge him for a battle test then let us know about datas, because what you saying here is that classes are unbalanced, I don't agree and do not disagree either, what do I mean by this, exactly, archers are not supposed to hit as high as fighter/warrior do, they are squishy and they have range advantage. It will also depend on their build, they might hit something like 5-6k while you hit 7-8k. I've warrior and nearly maxed 3.3k atk 1.4k def 800dex 770 luc currently, still wondering where you got them 1.7k from, might be in that luc I suppose. Anyway, I do get hit 5k+ by some archers/mages, it all comes to a matter of links and if you are uber geared, what we all know, not all are there yet. Many still grinding, I'm not saying def is fine, I'm just saying we should run some balance tests to be sure before making any alteration. For now I can say that guard/defender have a little extra defense on shield, that can be definitely worked out. I say all this for pace of server, which has started so well. (One of these days we had pvp for the first time, raid vs raid, 300+ kills in -1h. Many are witnesses I'd like to hear as well from one of them opinions). I understand pvp is an important matter, reason we gather here now, but we need to see through all points firstly. So please share this thread and let's hear from others say.
PS.: Some still think this is an authentic copy of tactics, I'm sorry but it's not. This is actually something better and improving, so let's work together on this :p
K we tested and tipsy i believe you can agree something is wrong now since you were with us lol
Anyway for those who are wondering, here are the SSs of tests with war/hunter/healer, all 3 maxed in same way. Same enchants, decent oj's, just missing special flash 2s and ele's.
1)Hunter's right ele's on war
2)hunter's wrong ele's vs war
3) Full str war's dmg on said hunter
4) Wrong ele vs full wis orc
5) Right ele vs full wis orc
6) Full wis orc self heal on no rank points added - 9748!
All testing was done on full buffs. War was on 39k hp, not sure how much hunter has, forgot to ask, but over 30k either way.
Yeah, that certainly needs a look into. Thanks guys, good job.

Hello.. classes are good balanced no need any changes,only change u can make is at orcs/priests where their heals are verry op. its impossible to pvp with priests/orcs who heall 7-8-9 k hp,and they resist too,in pvp.and do not put more def/stats on shields... guards/wars are already op at defence ..dont make it more,op
Bullshit? I am playing a mage, 95% maxed and in fully OJed 69 gear i have 23k HP fully buffed. A warr in clean 64 gear has 22k HP without buffs, links or OJs, see the difference? Also, i have 3.3k attk, fully buffed, i hit hunters for 2k while getting 5-6k crits back? And you say classes are well balanced? Classes and especially gears need a complete workover. Admins need to compare all the end-game sets that are out, because there are a couple things going wrong atm.
(12-18-2015, 05:12 PM)-eD- Wrote: [ -> ]Bullshit? I am playing a mage, 95% maxed and in fully OJed 69 gear i have 23k HP fully buffed. A warr in clean 64 gear has 22k HP without buffs, links or OJs, see the difference? Also, i have 3.3k attk, fully buffed, i hit hunters for 2k while getting 5-6k crits back? And you say classes are well balanced? Classes and especially gears need a complete workover. Admins need to compare all the end-game sets that are out, because there are a couple things going wrong atm.
1.You hit hunters for 2k coz of 54k resist on their pants and hopefully its gonna be fixed with todays Maintenance.
2.I do agree classes are way unbalanced and they need completelly rework,at least 20% Def/Resist reduce is needed, also full Wis healers shouldnt heal more then 7-7.5k while right now they heal 7.5k 50/50 and makes PvP way slower then its supposed to.
are we fixed def for all the classes
#closed
the thing i prefer to have a lil nerfed is the dmg of fighters/warriors. 8k+ per spin with the blackhole combo, goes a lil to far.( my opinion )
i also suggest lowering the duration of mental storm lure, mental storm confusion a bit. cuz they last quite long. as for the rest, i agree that the close combat classes ( warrior/fighter and guard/defender have to much atk AND def ). im glad the def got lowered. but just not for all classes. i already get ton of dmg myself, i cant solo people easily bec they do a shit load of dmg on me. and as for guardians/ defenders, i suggest their atk lowered. since they are made for defensive play style, not offensive. i know 99% of the people are Bguard or Bdefenders, but still their atk should be lower then the other dps classes. ( again my opinion )
and if defense is lowered, make it a lil fair. and lower ressist aswell for all classes. otherwise only physical dps will have an adventage from this update.
