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Full Version: Fatal hit
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I start this topic beceause sin/ranger is too weak compared to other class(he has much dmg but it isnt problem).Problem is that if i dont kill someone on combo then i must chasing him for a long time because on this patch for all stuns which ranger/sin has u can use poots(and he has 2 stuns).Can you buff him a little (just fatal hit should stun i think thats all)If is it possible.Warrior have more stuns than sin/ranger its sick i think.they have also more dmg its too op
I would not mind a boost on win/ranger, up for it
lol, i myself have played sin for many years on ep5 servers. and i can tell you this, if you cant kill some1 with their combos. you have to learn how to play them properly. they dont need a upgrade.

they dont need fatal hit or anyother skill to get a stun. they require fast thinking, combos and knowledge on when to use which skill in order to kill their targets swiftly.

a ranger/assassin has dozens of ways to kill their target, each one of them has different combos. some are more effective then others ofcourse.
you just gotta find the right combos ( not talking about chains ).

and if you think you cant kill people intime then try pagan/mage. we do good dmg, but the moment any dps class is to close to us, were dead. we cant 1 on 1 90% of the people xD.
for example

VS fighter/warrior: the moment they charge at us, most of the time were screwed, cuz of the OP dmg they do with the blackhole, spins and DS. and if that doesnt kills us. their uppercut ect will with insane dmg.

in the rare case we are about to kill them, they will use their skill to instantly restore all their HP completely. and then were screwed. Smile

VS guardians/defenders: not a chance of winning, to much hp, unpottable stun, and good dmg. and a decent ressist bec of buff.

VS assassin/ranger: maybe a 10% chance of winning, bec of their magic defy, silence skills and mental storms mostly.

VS hunters/archers: maybe 5% chance of winning bec of their magic defy aswell, their mana drain skills, their longer ranged fast dps skills, and poison.

VS pagan/mages: a to long battle, with most likely both sides ending up in quiting the fight xD and move on

VS oracle/priest: same as with pagans/mages.

(not QQing)

just telling my opinion as to why a assassin/ranger is good enough as they are.
man pls dont say me that shit when i play on tactic server i could kill all classes from archers to tanks so pls. And it was question to admins.(BTW I HATE THAT GAME ARCHERS TONS OF DMG MILION POISION/WARIORS TOPNS OF DMG,STUNS,AREA SKILL/TANKS TONS OFF AOE AMD,STUNS AND ETC.WHAT WITH SIN PLS?BALANCED GAME
sins have amazing 1 target dps skills, and a lot of debuff skills. sins are good as they are.

slasher alone, can do 15k. aggrevation can do 10k.
all skills got a low CD.
so why whould it need a upgrade?
so how i can kill someone if he runing all the time?tell me(fatal hit i useles skill then)
fatal hit does a good amount of dmg, if he runs. its either bec you havent used your skills in a right order. or just bad luck.

and every class has that problem sometimes.
OK man we will not reach an agreement,just stop it and if admin will wont buff it i will accept it that all (small buff rly small)better nerf warriors :p
i agree on nerfing warrior/ fighters.
their spins do 10-14k each
same is with deadly strike.
while most classes barely reach 30k with buffs.
i dont want nerf warior .Asked only for a little buff(stuns it isnt so much)but i think end it and let then to admin
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